Skarrath's Undying Furnace
Skarrath was a fire giant forge-city buried beneath the Ashvein Mountains, ruled by a forge-queen who believed fire could be imprisoned and made to serve without end. Her artificers developed bracers that contained living cinders torn from the city's great central furnace, binding the flame into iron constructs that fought in her name. When Skarrath collapsed during the Ashvein Rebellion, a handful of bracers survived the burial, their furnace-embers still burning in the dark, waiting for a hand strong enough to bear them.
Mechanics
A forge-iron bracer housing a captured ember from the deep city of Skarrath that conjures a devastating siege turret wreathed in volcanic flame.
Hearthcore Turret
As an action, you cause the bracer to erupt with molten iron, conjuring a Medium construct turret in an unoccupied space you can see within 5 feet of you. The turret is a squat, broad-legged iron construct with a roaring furnace mouth. It occupies its space, has AC 18, 60 hit points, immunity to fire and poison damage, immunity to the poisoned and exhaustion conditions, and cannot move. It acts on your initiative count immediately after you. On each of its turns, the turret uses its action to hurl a molten slag bolt at any creature you designate within 120 feet of it: the target must succeed on a DC 17 Dexterity saving throw or take 4d10 fire damage plus 2d6 bludgeoning damage, or half on a success. The turret persists for 1 hour, until it is reduced to 0 hit points, or until you dismiss it as a bonus action. Once dismissed or destroyed, you cannot conjure it again until the next dawn.
Forge-Tempered Shell
While the turret conjured by this bracer is active and within 60 feet of you, you have resistance to fire damage as the bracer radiates sympathetic heat. If the turret is destroyed or dismissed, this resistance ends immediately.
Molten Overflow
When the turret is reduced to 0 hit points, it detonates in a burst of superheated slag. Each creature within 15 feet of the turret must succeed on a DC 17 Dexterity saving throw or take 6d8 fire damage, or half on a success. The bracer's surface goes cold and dark until dawn.
DM Notes
This item is powerful but has meaningful constraints. The turret's once-per-dawn limitation ensures it is a significant tactical decision, not a constant presence. The turret has 60 HP and AC 18, making it durable but destroyable by focused fire, which rewards enemies that target it. The Molten Overflow detonation creates an incentive for enemies to avoid destroying it, adding interesting tactical tension. Be aware that the turret's 4d10 + 2d6 average output (approximately 27 damage per round against a failed save, 13 on success) is strong but gated behind a DC 17 save and limited to one target per turn. The fire resistance from Forge-Tempered Shell is a meaningful passive benefit contingent on the turret surviving. DMs should ensure encounters include ranged attackers and enemies that can threaten the turret's hit points to prevent it from trivializing encounters. This item suits any class that benefits from a durable, independent damage source and does not require any specific class feature to function.
Generated with: Level 11 · Artificer · Artillerist · Fire giant city deep underground · Heroic · Very rare