⚔️Artifice Arcane
|
Generated withArtifice Arcane
Very rareWeapon (Longbow)Attunement

Veloranthis

Level 5·Ranger

Veloranthis was strung in the belfry of the Ossiveld Cathedral, a crumbling sanctuary swallowed by a forested hillside after its congregation fled a slow and rootlike plague. The bow was left as an offering to no god in particular, and the cathedral's lingering sorrow pressed itself into the yew and sinew over centuries. Those who find it hear, faintly, the echo of a choir that never finished its final hymn.

Appearance

A longbow of dark yew wound with pale stone-grey root tendrils, one still visibly growing.

Mechanics

A cathedral-haunted longbow that stores the resonant grief of struck targets and releases it as a consuming earthen eruption.

Veloranthis Charges

Veloranthis has 6 charges and regains 1d6 expended charges at dawn.

Mourning Root

This bow has a +2 bonus to attack and damage rolls made with it. When you hit a creature with an arrow from Veloranthis, gnarled stone-grey roots erupt briefly at the target's feet and it takes an extra 1d8 piercing damage as bark-like thorns shred through the impact point.

Cathedral Verdict

As an action, expend 1 to 3 charges and choose a point on the ground you can see within 60 feet. A ring of pale, moss-covered stone pillars bursts upward from that point. Each creature within 10 feet of that point must succeed on a DC 16 Strength saving throw or take 3d8 bludgeoning damage per charge expended and be restrained until the end of its next turn. On a success, a creature takes half damage and is not restrained.

6 charges

Recharges 1d6 at dawn

DM Notes

The +2 bonus paired with the 1d8 piercing rider on every hit is strong but appropriate for very rare. Monitor Cathedral Verdict closely: at 3 charges it deals 9d8 bludgeoning plus restraint in a 20-foot diameter, which is powerful area control. The recharge of 1d6 per dawn means the player averages roughly 3-4 charges daily, discouraging spamming the full 3-charge version every fight. For the charge pool to feel thematically honest, emphasize the erupting stone pillars as a physical presence in the encounter space, they can serve as difficult terrain or partial cover even after the restraint ends if you wish to reinforce the haunted-cathedral aesthetic.

longbownatureearthhauntedcathedralrangercontrolchargesbludgeoningpiercingrestrainedvery rare

Generated with: Level 5 · Ranger · Horizon Walker · Weapon (Longbow) · Haunted cathedral · Whimsical · Nature / Earth · Very rare · No curses

Want to forge your own magic items?

Artifice Arcane generates balanced, lore-rich D&D 5e items powered by AI. Free to try, no credit card required.