Glacial Talon
A wyvern-hunter named Sorren Abbe brought this talon back from the Pale Reaches after slaying a white wyrm that had terrorized glacier settlements for a century. A bonecutter in the settlement of Halvard shaped it into a blade in three days of careful work, and those who have held it since say it never fully warms to the touch. Creatures encased by its killing edge have been found weeks later, still frozen, still holding whatever expression crossed their face at the moment the cold took them.
Appearance
A dagger of yellowed dragon talon, its edge lined with natural ridges that catch frost.
Mechanics
A dagger carved from a white dragon's talon that sheathes struck targets in creeping frost and can seal a foe in ice on a killing blow.
Creeping Rime
On a hit, the target takes an extra 2d6 cold damage and its movement speed is reduced by 10 feet until the end of its next turn. This reduction does not stack with itself.
Final Freeze
When you reduce a creature of CR 1 or higher to 0 hit points with this weapon, you may use your reaction to encase the creature in a shell of opaque ice. The creature is stabilized and restrained while encased. The ice has AC 13 and 30 hit points, immunity to cold and poison damage, and vulnerability to fire damage. If the ice is destroyed, the creature is freed in the condition it had before being encased. The ice otherwise melts after 1 hour. Once you use this reaction, you cannot use it again until the next dawn.
DM Notes
The 2d6 cold damage on every hit is the primary power driver and is intentionally strong for rare, offset by the dagger's lower base damage die. Balance consideration: the speed reduction is minor but creates consistent battlefield pressure; watch for it stacking with other slow effects from spellcasters. Final Freeze is high-narrative and low-combat-impact since it triggers only when a target is already at 0 HP and the creature is not destroyed. It creates interesting role-play moments (preserved bounties, living trophies) but can slow the table if players debate freeing encased foes mid-combat. The once-per-dawn reaction gate prevents abuse against multiple targets. DMs running cold-immune encounters should note that Final Freeze still functions since encastment is a physical effect, not cold damage.
Generated with: Level 5 · Crafted from the talon of a white dragon wrinkling · Heroic · Ice / Cold · Rare · No curses