⚔️Artifice Arcane
|
Generated withArtifice Arcane
RareWeapon (mace)Attunement: by a cleric or paladin

Dawnwarden's Mace of the Undying Light

Level 5·Cleric

Forged in the fires of a long-fallen solar temple, the Dawnwarden's Mace was carried by a legendary Life Cleric who walked the front lines of a war against an undying army, mending the wounded with one hand while driving back the darkness with the other. Its head is shaped like a radiant sunburst of pale gold, and it sheds dim light in a 10-foot radius that grows brighter whenever it heals a creature. The clerics of that order called it 'the last mercy' — for when all hope seemed lost, its light refused to be extinguished.

Mechanics

A radiant mace that enhances healing spells and can bathe allies in restorative holy light.

Radiant Strike

This mace grants a +2 bonus to attack and damage rolls made with it. On a hit, it deals an additional 1d4 radiant damage.

Luminous Restoration

When you cast a spell that restores hit points to one or more creatures while this mace is in hand, each target of that spell regains an additional 1d6 hit points. This bonus healing applies once per spell cast, regardless of the number of targets.

Beacon of Renewal

As an action, you expend 3 charges to release a pulse of holy radiance. Each creature of your choice within 20 feet of you regains 3d8 hit points. Undead and fiends within 20 feet must succeed on a DC 14 Constitution saving throw or be blinded until the end of their next turn.

Channel of the Dawn (Passive)

While attuned to this weapon, your Cure Wounds and Healing Word spells each heal an additional number of hit points equal to your Wisdom modifier (minimum 1) once per turn. This bonus stacks with Luminous Restoration only if both conditions are met.

5 charges

Recharges at dawn

DM Notes

Balance consideration: The combination of Luminous Restoration and the Channel of the Dawn passive means healing spells can become noticeably stronger — at level 5 with a +4 Wisdom modifier, a Healing Word already heals 1d4+4, and this item adds 1d6+4 on top, effectively doubling healing output from a bonus action. This is potent but appropriate for a Rare item in a campaign that leans into the Life Cleric fantasy. If the party rarely takes enough damage to need heavy healing, this item may feel underwhelming outside of Beacon of Renewal. Consider placing this item in a campaign with heavy attrition combat or waves of enemies. The 5-charge Beacon of Renewal is the item's splashiest moment — at 3d8 (avg. 13.5) healing per creature in an area, it can be a fight-turning ability; remind the player it costs 3 of 5 daily charges to encourage strategic use. The attunement restriction is warranted because Channel of the Dawn explicitly triggers on Healing Word and Cure Wounds spell casts — class-gated spells not universally accessible outside Cleric and Paladin.

healingradiantholysupportmaceclericlife domainarea healinganti-undeadbuff

Generated with: Level 5 · Cleric · Life Domain · Weapon · Healing or support focused · Heroic · Radiant / Holy · Rare

Want to forge your own magic items?

Artifice Arcane generates balanced, lore-rich D&D 5e items powered by AI. Free to try, no credit card required.