Aevath Solun
The Fire Giant temple of Aevath Solun, the Unquenched Altar, burned for three hundred years before a wandering death-cleric extinguished its profane fire with consecrated oil and the prayers of a dying god. From the altar's still-glowing heartstone, she forged this mace, hammering it flat against the cooling obsidian floor while reciting rites of passing. The giants called what she did desecration; her order called it reclamation.
Mechanics
A mace consecrated in stolen giant-fire that burns undead and fiends with radiant cinders, and once per day can detonate that sacred flame in a blinding eruption.
Cinders of the Consecrated Forge
This weapon deals an extra 1d8 radiant damage on a hit. The damage manifests as slow-falling flecks of white-gold cinder that drift upward rather than down, smelling faintly of incense and scorched iron.
Pyre Judgment
When you hit a creature with this weapon and the target is undead or a fiend, the cinders cling and ignite with holy wrath. The target must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn as radiant light sears its senses.
Eruption of Sacred Flame
As an action, you drive the mace into the ground or a solid surface and call upon the weapon's stored holy heat. Each creature of your choice within 20 feet must make a DC 15 Dexterity saving throw, taking 4d8 radiant damage on a failed save or half as much on a successful one. The ground in the area is filled with drifting radiant cinders until the start of your next turn; any undead or fiend that enters or starts its turn in the area takes 1d8 radiant damage. Once used, this property cannot be used again until the next dawn.
DM Notes
Balance consideration: The blinding condition from Pyre Judgment is gated on enemy type (undead and fiends), which makes it contextually powerful in a campaign with heavy undead presence, Death Domain clerics in particular will frequently face these creature types, so DMs should account for that when populating encounters. The on-hit 1d8 radiant damage is always active regardless of creature type, putting average total damage per hit notably above a mundane mace, appropriate for rare but worth noting in a high-combat campaign. Eruption of Sacred Flame is a respectable AoE at 4d8 radiant but targets Dexterity, which giant-category enemies tend to have low scores in, this is intentional thematic irony (a giant temple weapon hurting giants particularly well). The lingering cinder field is a minor zone effect that rewards positioning and combines naturally with the cleric's role as a frontline support. Recommended use: excellent against undead hordes and infernal encounters; more modest against constructs or beasts.
Generated with: Level 9 · Cleric · Death Domain · Fire giant temple · Heroic · Radiant / Holy · Rare